The points you’ll get consist of:
Time: The more time you spend, the more points you’ll get. The function is somehow sigmoidal (rather than linear). After several minutes you are at the maximum of 20 points.
Volume: Adding more missing pieces will give you more points. Interestingly, the volume of the missing pieces is very important (more volume, more points)… maximum is 980.
Accuracy: Each cube is done by multiple players. Since the team doesn’t know how the cube should look like (except for the tutorials), all your results are compared to those of other players and vice versa. High similarity means: no points deduction. For those who would enjoy a mathmatical breakdown of this calculation, check out this post on F-Scores.
Trailblazing: Of course, someone has to begin with a new cube – and there is nothing to compare the result with. In this case you’ll become a “trailblazer” and honored with an immediate 50 points bonus. After 2 other players complete the same cube, you’ll get your normal points retroactively. The most accurate Eyewirers level up to trailblazer status.
*Once you pass the Level 2 tutorial you are eligible to play Level 2 cells (Relics). All points maximums are doubled on these cells.
What does that mean for you:
- There is no need to hurry with a cube. Take all the time you need.
- Going to bed with a cube open won’t give you additional (free) time points.
- The maximum amount of points you can get is 1000 on a Level 1 cell, and 2000 on a Level 2 cell.
- If there is nothing to add in your cube, you’ll only get 20 points at max: the time bonus.
- If you end up with 20 points and added quite a lot of stuff, you did something different from what most other players did. The underlined “different” is important since it doesn’t necessarily mean you did something wrong – maybe you found another large branch the majority missed and therefore got a huge penalty. You can see how your trace compares to others’ by selecting the “Review” button after you submit a cube.
Check out the Eyewire FAQ for more information!
Thanks to Eyewirer @nkem for originally providing the answers to these questions in the Eyewire forum.