Eyewire Release Report 8/19/2016
As detailed here, every few Fridays we’re sharing which bug fixes and tiny features our developers have released into the wild. Apart from bigger changes that have received their own posts, here are the releases on Eyewire since the last report.
- A fix was released for the bug that prevented many players’ settings from being saved between login sessions. Now, for instance, when you switch on Experimental Features, that will stay switched on when you next log in.
- The Scythe heatmap was performing slowly, particularly when updating the color on reaped cubes. It should probably be faster now.
Next report will be in a couple weeks, though in the meantime you may see new feature posts anyway. For science!