Eyewire Release Report 7/22/2016
As detailed here, every few Fridays we’re sharing which bug fixes and tiny features our developers have released into the wild. Apart from bigger changes that have received their own posts, here are the releases on Eyewire since the last report.
- A fix was released for the bug making the yellow 3D preview segments appear when some players weren’t actually using Magic Mode.
- The “change cell” menu underwent a UI overhaul in preparation for future dataset changes. After opening the menu, you can now select a cell simply by clicking on its name. Most information displayed in the menu is the same as what you have seen before; the only major change in content is that cells with zero available cubes for any player are now bumped to the “Scouts & Scythes Needed” category. Because nobody can play those cells but they are not yet considered complete, Scouts & Scythes are encouraged to flag, reap, and Scythe Complete on any cells they see there.
- By some point next month, some behind-the-scenes improvements will be deployed that should result in faster cube loading times for both the 3D and the 2D. The only other obvious change should be that the 3D mesh in cubes (the actual texture rendering of the segments) may look slightly different; you will be able to adjust the roughness or smoothness of this new mesh in your settings menu. Further mesh adjustments and/or options may happen later.
Next report will be in a couple weeks, though in the meantime you may see new feature posts anyway. For science!