Eyewire Release Report 5/20/2016
As detailed here, every few Fridays we’re sharing which bug fixes and tiny features our developers have released into the wild. Apart from bigger changes that have received their own posts, here are the releases on Eyewire since the last report.
- Hitting the “0” key works again for changing the overview heatmap to null.
- Some players were running out of cubes in a cell and not being told as much. Now they should be told properly again.
- Along with a Three.js update, a change was released for 3D rotation. Because it was not sufficiently optimized and presented ergonomic problems, this change has since been rolled back but may be refined and redeployed at a later date.
Next report will be in a couple weeks, though in the meantime you may see new feature posts anyway. For science!