Overview: The Eyewire Point System
The points you earn in Eyewire reflect both accuracy and volume. Eyewire calculates points by comparing your submission to that of other players who played the same cube and maintain at least 80% accuracy. It then awards you points based on the amount of 3D that you added (volume) and a metric of how correct that 3D was. Eyewire points typically range between 10 points for a corner cube with nothing to add and up to 1,000 points on Level 1 cells. Level 2 cubes are worth double points.
If you earned unexpectedly low points on a cube, checkthe activity tracker (top right) or jump to review move straight from the post-submission leaderboard. It’s hugely helpful to see what went wrong right after you’ve traced the cube.
If you are the first person to play a cube, you are the trailblazer and win either 25 or 50 bonus points; your full points will be awarded once others have played the same cube.
A detailed overview of Eyewire scoring
- Your score is a more balanced combination of effort, volume, and accuracy.
- Effort: how much time and energy you put into the cube. Your effort is calculated based on the number of segments you added. Your effort score will be somewhere between 0 and 25 on Level 1 cells.
- Volume: total volume of correctly added segments. Bigger cubes will return a higher score.
- Accuracy: f-score. F-scores will now be a larger part of your overall score in order to put the most weight on accuracy rather than volume.
- Continuous bad tracing now returns a higher penalty.
- With every consecutive bad trace your score will become lower and lower, until you submit better traces. Don’t worry: this only impacts players who submit purposefully incomplete traces. Try your best and you will be rewarded. Even new players shouldn’t notice a difference in their score so long as they are making an effort.
Some things to consider:
- You may still get the occasional low-points cube, even when you have correctly traced a branch.
- Our system is consensus-based, meaning that if no one agrees on the trace, everyone will suffer, even if one player traced the cube correctly. That said, we are always trying to improve our cons
ensus system so that it is as fair as possible.
- Our system is consensus-based, meaning that if no one agrees on the trace, everyone will suffer, even if one player traced the cube correctly. That said, we are always trying to improve our cons
- There are few thousand+ point cubes but many 200-400 point cubes.
We hope you enjoy the Eyewire points system, which was developed by Nico Kemnitz! It should make for a fair and accurate playing experience for everyone. If you have any questions, feel free to reach out to support@eyewire.org.
For science!