Eyewire is Hiring A Game Developer

Eyewire, Msty, neuroscience, robot, cute robot, cute ai, animated robot
Msty, a derpy AI character from the upcoming brain game, Neo, is stoked to see you!

Are you a full stack developer with a passion for games and an interest in the brain? Join a team that is revolutionizing neuroscience with the help of a quarter million gamers from all around the globe.

Eyewire’s new game developer will work with our current game dev, Chris, and director, Amy, to help design, test, and build an entirely new game: Neo. In collaboration with Schell Games at CMU, the Boston-based team will deploy Neo with the aim to map tens of thousands of neurons, discover roughly a billion synapses, and reveal never-before-seen cortical neural circuits.

You don’t need a neuroscience background to apply but you do need to have great programming skills and a love of games. We strongly prefer candidates who have worked on a simple game before or participated in gamejam events, like Global Game Jam.

Technical Requirements:

B.S. in computer science, physics, math, engineering, or a related field

Solid knowledge of algorithms, data structures, OO principles

Intermediate/Master level knowledge in at least 1 core programming language such as

  • C++
  • C#
  • Java
  • Python

Intermediate/Master level knowledge in at least one game engine such as

  • Unity
  • Source
  • UE
  • etc…

A gamer. 


Bonus Experiences:

Developed a game (show us!)

Web App Development

Testing / Deployment


Languages We Currently Use

  • Javascript, CSS, Go, GLSL, SQL
  • Typescript, C, C++
  • Frameworks, APIS
  • Angular, Node, WebSocket, WebGL


How to Apply:

Email your resume and a cover letter to jobs@eyewire.org.


White House Education Game Jam
Team Eyewire celebrates a successful demo after The White House’s first ever Education Game Jam

About the company, teammates, and office space:

Eyewire is a citizen science project that launched in 2012 from MIT. We’re now a part of Princeton and are one of the world’s leading neuroscience endeavors, making discoveries about how neurons translate information from the world outside the brain into something an animal understands. We sit at the intersection of neuroscience, machine learning, crowdsourcing, and design. You can read more about Eyewire in the New York Times (long read, TLDR), check out our fun projects in Fast Company, and watch this recent talk at TEDxKyoto for a concise overview of why we do what we do.

Celebrating a pirate-themed competition with the summer '16 Eyewire interns.
Celebrating a pirate-themed competition with the summer ’16 design interns.

Our small team works out of a sweet office space in downtown Boston right next to South Station. With this size comes great freedom and autonomy that you won’t get working at a large company. Applicants must live in or be willing to relocate to Boston for this opportunity.

Team members are employees of Princeton University but live in Boston, which means we get great benefits but don’t have to live in New Jersey. We’ve built some awesome VR experiences over the years, and our main office doubles as a holodeck these days (viva HTC VIVE!).

Each summer, we run an internship program through Mass Art and Eyewire is taken over by illustrators and designers. There are many free events at WeWork. Keyword: free food and interesting people. There’s also and free unlimited coffee, tea, and beer on tap.

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