About EyeWire, A Game to Map the Brain

Sourcefed EyewireEyeWire is a game to map the brain from Seung Lab at MIT. Anyone can play and you need no scientific background. Over 100,000 people from 130 countries already do. Together we are mapping the 3D structure of neurons; advancing our quest to understand ourselves.

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By joining EyeWire, you can help map the connectome, starting with connections between retinal neurons. EyeWire gameplay advances neuroscience by helping researchers discover how neurons connect and network to process information. You also help the EyeWire team, based at MIT, develop advanced artificial intelligence and computational technologies for mapping the connectome.

EyeWire at TEDxAmsterdam:

Watch Sebastian Seung’s TEDTalk

In The News

Forbes | 70,000+ Have Played ‘EyeWire’ Game that Trains Computers to Map the Brain 8.29.2013

WIRED | A Videogame that Recruits Gamers to Map the Brain 8.2.13

Nature | A Game to Map the Brain 3.14.13

WIRED | SharpBrains Data and Brain Games 3.12.13

NPR | Wanna Play?  Computer Gamers Push Frontiers of Brain Research 3.6.13

YouTube’s SourceFed | Video Game Helps Science 3.6.13

PLoS | Top 10 Citizen Science Projects of 2012 12.31.12

Business Insider | EyeWire’s Sebastian Seung Named Among World’s 50 Sexiest Scientists 2.25.13

Scientific American | EyeWire 12.12.13

Nature | Neural Connectomics Game Revealed 12.11.13

It’s Okay To Be Smart | You Play A Game, Scientists Map Neurons 12.11.13

Huffington Post | Step One In Fixing The Brain: Understand How It Works 12.10.12

EyeWire ONFIRE, neuron, branches


The EyeWire team is based in the MIT Brain and Cognitive Sciences Department and MIT Media Lab.


  • Founder and Principal Investigator: Sebastian Seung
  • Full Stack Developers: William Silversmith, Katya Radul
  • Back End Developers: Matt Balkam, Shang Mu
  • Algorithms, AI and data structures: Aleks Zlateski, Kisuk Lee
  • edX Fellowship: Claire O’Connell
  • Neuroimaging: Ashwin Vishwanathan
  • Design: Alex Norton and Beth Almeida
  • Neuroscience: Jinseop Kim
  • Game Masters: Rachel Prentki, Lyndsey Trawinski, Marissa Sorek, Aleksandra Ostojic, Celia David, Ross Avery, Sean Temple
  • Creative Director: Amy Robinson

MIT UROPs: Aaron Hammond, Dmetri Hayes

Michael Purcaro, David Jia, Brett Warne and Rachel Shearer participated in early work on software development. Daniel Berger has assisted with 3D renderings. EyeWire is based on images of the retina acquired at the Max Planck Institute of Medical Research in Heidelberg, Germany by Kevin Briggman, Moritz Helmstaedter, and Winfried Denk using a method known as serial block-face scanning electron microscopy.

EyeWire is currently funded by the National Institutes of Health, and was originally made possible by support from the Gatsby Charitable Foundation, the Howard Hughes Medical Institute, and the Max Planck Society.

Former team members: Mark Richardson, Leandro Burnes, Srini Turaga, Matt Susskind

Special Thanks: Elizabeth Bailey, Rachel Cuozzo, Alan Diaz-Romero, Emilio Gonzalez, Jonathan Gootenberg, Shaunak Kishore, Yinqing Li, Greg Lubin, Tomer Mangoubi, Claire O’Connell, Ami Patel, Laya Rajan, Christopher Smith, Jacob Steinhardt, Jessica Sun, Arvind Thiagarajan, and Jason Toy

All EyeWire images, screenshots and animations are licensed Creative Commons-Share Alike, non-commercial. We kindly request that you contact support at eyewire dot org before publishing any of our images.

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