Eyewire’s new interface for Scouts and Scythes
Greetings Scouts and Scythes!
Eyewire’s UI is new and improved to help your Scouting and Scything. This post guides you through the changes we’ve made.
Selecting Cubes and Segments
Select cubes in the overview using a single click, rather than shift+click.
Deselect segments in the in-cube 3D using right-click.
New Toolbox UI
Your Scout and Scythe tools are now located in their own box, which you can drag and drop around the screen.
Toggle the toolbox on or off using SHIFT. You can also click the “toolbox” icon (the cone with a little circle inside) in the bottom right corner of your screen to toggle it on and off.
Your new tools
Toolbox – Left side
Scouts:
- H = Highlight. This button will show the children or ancestors of the cube you have selected.
- F = Flag. This button flags your selected cube.
- I = Inspect. This button will bring you inside a cube so that you may inspect it.
Scythes:
- H = Highlight. This button will show the children or ancestors of the cube you have selected.
- S = Show me me. This button will show you all the cubes you have Scythe completed on your current cell. You will see any cubes you’ve completed appear in bright fuchsia.
- C = Complete. This button will complete one or more cubes on your current cell.
- U = Uncomplete. This button will uncomplete one or more cubes on your current cell.
- I = Inspect. This button will bring you inside a cube so that you may inspect it.
**Hover over each button to see it’s full name and it’s keyboard short cut.
Now let’s look at the total functionality of the parent/children buttons.
This is the “Complete” button. In the old interface you had two buttons — complete children, and complete ancestors. Now there are 3 buttons placed in a cluster. Let’s look at their functions.
- Top Icon — Completes all children of your selected cube + completes your selected cube
- Bottom Icon — Completes all parents of your selected cube + completes your selected cube
- Square “C” — Completes your selected cube
If the cube you are on has not been completed by you, the “C” button will be highlighted in pink. If it has already been completed by you, the “U” button (Uncomplete) will be highlighted instead.
**The Uncomplete button has the same functionality as the Complete button. The Highlight button has parent and children functionality, but no single cube select function, hence the missing bounding box.
Toolbox – Right side
You now see a bunch of data about your current selected cube. Let’s go over the meaning of each item listed.
First, cube data.
- ID = The ID of the cube you have selected.
- Weight = Weight of the cube. Weight 3+ may be declared complete.
- Children = Number of children the cube has.
- Parents = Number of parents the cube has.
- Votes = Number of players who have declared the cube complete. **If it says 1,000,000/2 it means an admin has declared it complete.
- Status = Whether the cube is active, frozen, or stashed.
- Assignable = Whether a cube would be assigned in play.
- Traces = Number of players who have played and submitted the cube. This is not the same as weight.
- Parent task = the ID of the cube’s direct parent
- Child tasks = the IDs of the cube’s direct descendants
Click the “Players” button to see who interacted with each cube.
Under this button you can find a list of all players who have manipulated the cube in some way. Colors indicate what the did to the cube. They are listed in the following hierarchy:
- Purple = Declared complete. Admins and Scythes appear in the same shade of purple.
- Red = Admin reaped.
- Orange = Scythe reaped.
- Yellow = Scout flagged.
- White = Played and submitted.
**If a player performs more than one type of cube manipulation, they will be listed multiple times. For example, if the GrimReaper plays a cube, reaps that cube, and then declares that cube complete, you will see GrimReaper listed in purple, red, and white.
Other Tools
Some information is still available in the bottom bar of your screen.
Here you can see the cube ID, cube’s weight, number of Scythe Complete votes, parents, and children.
This menu is interactive. Click on the parents and children to highlight them. Green text indicates that those cubes are highlighted. In this example, Cube 644946’s 12 parents are currently highlighted.
If the “Votes” text is light purple, that cube has enough votes to be considered complete, and is not available in regular play.
Low weight heat map
There’s a new heatmap! The low weight heat map shows your where a cell is below weight 3.
- Weight 0 = Red
- Weight 1 = Light Blue
- Weight 2 = Purple
- Weight 3+ = Green
This heat map should be helpful when you are looking for branches to complete. In general, you shouldn’t declare a branch complete until it has reached weight 3 or higher.
Profile Update!
Scouts and Scythes can earn “Scythe” points for flagging/scything cubes. Scythes will now be rewarded for completing branches in the form of Completed Points.
This player has received a total of 377 Scything points, and 0 Scythe Completed points. These points are earned by the cube. Scout and Scythe points are separate from regular Eyewire points.
You will only receive Scythe points once an Admin confirms that your cube is complete. This means that an Admin must color over your cube with the dark Admin complete purple in order for you to receive a point. Points are calculated at the end of every day (midnight ET). If you want to see what time it is at HQ, just click on the “?” icon at the bottom right of your screen!
If an admin finds a cube marked complete which they determine is not complete, they will “Nuke” your cube. The cube will return to it’s original turquoise color, and your point will be nothing more than a memory.
**At the moment there is no penalty for mismarking a cube, other than losing your undeserved point. But don’t get sloppy! If HQ finds that people are overzealous with completion, we may add a negative point bonus to any nuked cube.
Scouts will also receive “Scythe” points for flagging cubes.
Other interface improvements to make your life easier!
- You now select cubes with a single click, rather than Shift+click
- You can use middle click to rotate the cell in both the overview, and in-cube
- Click the arrows at the top of the “Start Playing” box and leaderboard to wisk them away and free your overview from it’s confinement
- Duplicate cubes are now blue to differentiate them from the “Highlight” color
- Toggle the heatmap on/off under the “Settings” (gear) icon
- Find out what time it is at HQ (Eastern Time) under the “?” icon
- Selected cubes are no longer white, so you can see whether or not your currently selected cube has been flagged, Scythed, or completed
- Right-click to deselect in-cube 3D
- There are also Hot Keys now. Here’s the list! (permalink)
System: key+key: action on cube key+down: action on parents key+up: action on children Scouts: h: highlight f: Flag Scythes: h: highlight c: complete u: uncomplete m: show me me / show me you / off d: Jump to duplicate enter: Inspect Admins: h: highlight f: Freeze c: complete u: uncomplete m: show me me / show me you / off d: Jump to duplicate n: Nuke enter: Inspect Heatmap Hotkeys: 1: Scythe Vision 2: Low Weight 3: Created 4: Confidence 0: None
That’s all for now – we look forward to iterating Scythe Complete with your feedback. Don’t hesitate to contact us with ideas, bugs or questions at support at eyewire.org.
Thanks for playing and we’ll see you online at Eyewire.org!