Eyewire’s new interface for Scouts and Scythes

new eyewire overview
New Eyewire overview features collapsible Leaderboard and Start Playing panels

Greetings Scouts and Scythes!

Eyewire’s UI is new and improved to help your Scouting and Scything. This post guides you through the changes we’ve made.

Selecting Cubes and Segments

Select cubes in the overview using a single click, rather than shift+click.

Deselect segments in the in-cube 3D using right-click.

scythe control panel UI EyeWire
New Toolbox UI

Your Scout and Scythe tools are now located in their own box, which you can drag and drop around the screen.

Toggle the toolbox on or off using SHIFT.  You can also click the “toolbox” icon (the cone with a little circle inside) in the bottom right corner of your screen to toggle it on and off.

helptoolbar
toggle Scythe tools using the 2nd icon from the left

Your new tools

Toolbox – Left side

Scouts:

  • H = Highlight.  This button will show the children or ancestors of the cube you have selected.
  • F = Flag.  This button flags your selected cube.
  • I = Inspect.  This button will bring you inside a cube so that you may inspect it.

Scythes:

You can toggle this toolbar on and off with the “Shift” key
  • H = Highlight.  This button will show the children or ancestors of the cube you have selected.
  • S = Show me me.  This button will show you all the cubes you have Scythe completed on your current cell.  You will see any cubes you’ve completed appear in bright fuchsia.
  • C = Complete.  This button will complete one or more cubes on your current cell.
  • U = Uncomplete.  This button will uncomplete one or more cubes on your current cell.
  • I = Inspect.  This button will bring you inside a cube so that you may inspect it.

**Hover over each button to see it’s full name and it’s keyboard short cut.

Now let’s look at the total functionality of the parent/children buttons.

This is the “Complete” button.  In the old interface you had two buttons — complete children, and complete ancestors.  Now there are 3 buttons placed in a cluster.  Let’s look at their functions.

  • Top Icon — Completes all children of your selected cube + completes your selected cube
  • Bottom Icon — Completes all parents of your selected cube + completes your selected cube
  • Square “C” — Completes your selected cube

If the cube you are on has not been completed by you, the “C” button will be highlighted in pink.  If it has already been completed by you, the “U” button (Uncomplete) will be highlighted instead.

**The Uncomplete button has the same functionality as the Complete button.  The Highlight button has parent and children functionality, but no single cube select function, hence the missing bounding box.

Toolbox – Right side

You now see a bunch of data about your current selected cube.  Let’s go over the meaning of each item listed.

First, cube data.

scythe control panel UI EyeWire

  • ID = The ID of the cube you have selected.
  • Weight = Weight of the cube.  Weight 3+ may be declared complete.
  • Children = Number of children the cube has.
  • Parents = Number of parents the cube has.
  • Votes = Number of players who have declared the cube complete.  **If it says 1,000,000/2 it means an admin has declared it complete.
  • Status = Whether the cube is active, frozen, or stashed.
  • Assignable = Whether a cube would be assigned in play.
  • Traces = Number of players who have played and submitted the cube.  This is not the same as weight.
  • Parent task = the ID of the cube’s direct parent
  • Child tasks = the IDs of the cube’s direct descendants

Click the “Players” button to see who interacted with each cube.

Under this button you can find a list of all players who have manipulated the cube in some way.  Colors indicate what the did to the cube.  They are listed in the following hierarchy:

  1. Purple = Declared complete.  Admins and Scythes appear in the same shade of purple.
  2. Red = Admin reaped.
  3. Orange = Scythe reaped.
  4. Yellow = Scout flagged.
  5. White = Played and submitted.

**If a player performs more than one type of cube manipulation, they will be listed multiple times.  For example, if the GrimReaper plays a cube, reaps that cube, and then declares that cube complete, you will see GrimReaper listed in purple, red, and white.

Other Tools

Some information is still available in the bottom bar of your screen.

toolbarhighlightsHere you can see the cube ID, cube’s weight, number of Scythe Complete votes, parents, and children.

This menu is interactive.  Click on the parents and children to highlight them.  Green text indicates that those cubes are highlighted.  In this example, Cube 644946’s 12 parents are currently highlighted.

If the “Votes” text is light purple, that cube has enough votes to be considered complete, and is not available in regular play.

Low weight heat map

There’s a new heatmap!  The low weight heat map shows your where a cell is below weight 3.

Lowweight

  • Weight 0 = Red
  • Weight 1 = Light Blue
  • Weight 2 = Purple
  • Weight 3+ = Green

This heat map should be helpful when you are looking for branches to complete.  In general, you shouldn’t declare a branch complete until it has reached weight 3 or higher.

Profile Update!

Scouts and Scythes can earn “Scythe” points for flagging/scything cubes. Scythes will now be rewarded for completing branches in the form of Completed Points.

m7md profile eyewire showing scythe tools

This player has received a total of 377 Scything points, and 0 Scythe Completed points.  These points are earned by the cube. Scout and Scythe points are separate from regular Eyewire points.

You will only receive Scythe points once an Admin confirms that your cube is complete.  This means that an Admin must color over your cube with the dark Admin complete purple in order for you to receive a point.  Points are calculated at the end of every day (midnight ET).  If you want to see what time it is at HQ, just click on the “?” icon at the bottom right of your screen!

If an admin finds a cube marked complete which they determine is not complete, they will “Nuke” your cube.  The cube will return to it’s original turquoise color, and your point will be nothing more than a memory.

**At the moment there is no penalty for mismarking a cube, other than losing your undeserved point.  But don’t get sloppy!  If HQ finds that people are overzealous with completion, we may add a negative point bonus to any nuked cube.

Scouts will also receive “Scythe” points for flagging cubes.

tunerk7 scout and scythe points
Other interface improvements to make your life easier!

  • You now select cubes with a single click, rather than Shift+click
  • You can use middle click to rotate the cell in both the overview, and in-cube
  • Click the arrows at the top of the “Start Playing” box and leaderboard to wisk them away and free your overview from it’s confinement

eyewire_collapsible_overviewv3_1024

  • Duplicate cubes are now blue to differentiate them from the “Highlight” color
  • Toggle the heatmap on/off under the “Settings” (gear) icon
  • Find out what time it is at HQ (Eastern Time) under the “?” icon
  • Selected cubes are no longer white, so you can see whether or not your currently selected cube has been flagged, Scythed, or completed
  • Right-click to deselect in-cube 3D
  • There are also Hot Keys now. Here’s the list! (permalink)
    System:
    key+key: action on cube 
    key+down: action on parents
    key+up: action on children
    
    Scouts:
    h: highlight
    f: Flag
    
    Scythes:
    h: highlight
    c: complete
    u: uncomplete
    m: show me me / show me you / off
    d: Jump to duplicate
    enter: Inspect
    
    Admins:
    h: highlight
    f: Freeze
    c: complete
    u: uncomplete
    m: show me me / show me you / off
    d: Jump to duplicate
    n: Nuke
    enter: Inspect
    
    Heatmap Hotkeys:
    1: Scythe Vision
    2: Low Weight
    3: Created
    4: Confidence
    0: None

That’s all for now – we look forward to iterating Scythe Complete with your feedback. Don’t hesitate to contact us with ideas, bugs or questions at support at eyewire.org.

Thanks for playing and we’ll see you online at Eyewire.org!

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