1 00:00:00.0 --> 00:00:05.0 Hi, this is rprentki bringing you the sixth tutorial video for EyeWire. 2 00:00:05.0 --> 00:00:07.5 We are now on the last of the tutorial cubes. 3 00:00:07.5 --> 00:00:09.0 You're not quite done with training yet. 4 00:00:09.0 --> 00:00:13.0 After this cube, though, there will be several practice cubes for you to complete. 5 00:00:13.0 --> 00:00:17.0 But after this cube, you're actually going to start getting points and you'll end up on the leaderboard. 6 00:00:17.0 --> 00:00:19.0 Lets get started. 7 00:00:19.0 --> 00:00:23.0 This is also going to be the last cube with a progress bar, 8 00:00:23.0 --> 00:00:29.0 and that's because after you finish all of the training, you're going to be doing stuff that nobody has done before. 9 00:00:29.0 --> 00:00:31.0 And so we don't actually know what the answer is, 10 00:00:31.0 --> 00:00:36.0 and we can't give you a progress bar that says you're so-much-percent-done with something we don't have the answer for. 11 00:00:36.0 --> 00:00:39.0 You will get points, however, after this one. 12 00:00:40.0 --> 00:00:44.0 This neuron is going to be a little bit tricky because it branches a lot. 13 00:00:44.0 --> 00:00:49.0 The tip for this cube is to remember to try and follow one branch at a time, it's going to make it a lot easier. 14 00:00:49.0 --> 00:00:54.0 When you come to the part where it's branching, you have to make a decision which one to follow. 15 00:00:54.0 --> 00:01:04.0 You can either do the branch that looks like it will end sooner, or the branch that is going to be harder to find when you come back to it. 16 00:01:04.0 --> 00:01:08.0 Alright, let's get started and here's our seed piece over here. 17 00:01:15.0 --> 00:01:21.0 Okay, so I can see that there's another piece down here, but we're not going to follow that quite yet. 18 00:01:21.0 --> 00:01:23.0 We're going to wait until they meet. 19 00:01:24.0 --> 00:01:28.0 Okay, and now I can follow it back down. 20 00:01:28.0 --> 00:01:33.0 It's important to follow it both ways, because sometimes it will go in two different directions. 21 00:01:33.0 --> 00:01:39.0 So I'm not sure about this piece right here, it could go either way, let's hit shift. 22 00:01:39.0 --> 00:01:42.0 Hmm, it looks like there might be a line right there. 23 00:01:42.0 --> 00:01:44.0 So that's probably not the case. 24 00:01:44.0 --> 00:01:48.0 I'm going to scroll back and forward a couple of times. 25 00:01:48.0 --> 00:01:50.0 And now I'm thinking, actually, maybe . . . 26 00:01:50.0 --> 00:01:52.0 Let's hit shift again. 27 00:01:52.0 --> 00:01:54.0 Alright, let's click on it and take a look. 28 00:01:56.0 --> 00:01:58.0 Hmm . . . 29 00:02:00.0 --> 00:02:04.5 Well, I see there's a red piece here in the progress bar now, so I'm thinking perhaps not. 30 00:02:04.5 --> 00:02:07.0 So right-click to deselect it. 31 00:02:07.0 --> 00:02:10.0 And, yup, it disappeared in the progress bar, so let's carry on. 32 00:02:14.0 --> 00:02:20.0 Okay, so we can't scroll anymore, we're at one edge of the cube, so let's go back up the other direction now. 33 00:02:28.0 --> 00:02:31.0 Okay, that little bit just disappeared, so now we're following this one. 34 00:02:39.0 --> 00:02:43.0 Oops, this little piece here that I clicked on doesn't belong. 35 00:02:43.0 --> 00:02:46.0 So, let's get rid of that. 36 00:02:46.0 --> 00:02:51.0 And you can see right here, why I might have thought it was, I was trying to click right here, 37 00:02:51.0 --> 00:02:58.0 but not quite. So if you do something, even if it looks like it's correct in the 2D, that adds something huge and weird in the 3D 38 00:02:58.0 --> 00:03:01.0 it means that it's not part of our piece. 39 00:03:01.0 --> 00:03:04.0 Let's carry on coloring that little bit. 40 00:03:12.0 --> 00:03:15.5 Okay, it looks like we might have a part branching off right here. 41 00:03:15.5 --> 00:03:17.0 Let's hit shift and look. 42 00:03:17.0 --> 00:03:19.0 No line right here. 43 00:03:19.0 --> 00:03:23.0 So this thing that we're coloring in right now is going to be inside the line. 44 00:03:23.0 --> 00:03:28.0 You can see in the 3D cube, over on the left, that what we just added is really big, 45 00:03:28.0 --> 00:03:32.0 and also you can see that there's a jagged part right here, 46 00:03:32.0 --> 00:03:33.0 and one right here. 47 00:03:33.0 --> 00:03:36.0 So we're going to want to make sure we check out both of those, 48 00:03:36.0 --> 00:03:40.0 because that jagged thing means there's probably something missing. 49 00:03:41.0 --> 00:03:44.0 Okay, so let's follow this along. 50 00:03:47.0 --> 00:03:53.0 Okay, so we're looking at the one on the top first: you can see that right there. 51 00:03:54.0 --> 00:03:56.0 And let's continue on. 52 00:03:58.0 --> 00:04:01.0 Okay, so, something important to note right here: 53 00:04:01.0 --> 00:04:06.0 We can see clearly that this is outside the line right here and it shouldn't be there. 54 00:04:06.0 --> 00:04:10.0 The AI, the artificial intelligence, is good, but once in a while it makes a mistake. 55 00:04:11.0 --> 00:04:13.0 This is one of those times, so when that happens, 56 00:04:13.0 --> 00:04:16.3 if I can't get rid of it without getting rid of the big things, 57 00:04:16.3 --> 00:04:21.0 so notice when I right-clicked on that, it got rid of most of our piece. 58 00:04:22.0 --> 00:04:24.0 So it's just a little tiny bit that's an error. 59 00:04:24.0 --> 00:04:28.0 So when that happens, just don't extend the computer's mistake. 60 00:04:29.0 --> 00:04:32.0 Just ignore that, right there. 61 00:04:38.0 --> 00:04:42.0 So we're going to follow this along until it disappears or it hits the edge of the cube. 62 00:04:47.0 --> 00:04:48.6 And it's hit the edge, 63 00:04:48.6 --> 00:04:53.0 but you always want to make sure you follow it even after it hits the edge until it's fully off the side, 64 00:04:53.0 --> 00:04:56.0 because sometimes it can continue along the edge for a while, 65 00:04:56.0 --> 00:05:00.0 or even hit the edge and then come back out, and you don't want to miss that. 66 00:05:00.0 --> 00:05:03.0 Alright, so that's totally gone now. 67 00:05:03.0 --> 00:05:05.0 Now, if you double-click in the 3D, 68 00:05:05.0 --> 00:05:08.5 it jumps you back down to wherever you double-clicked. 69 00:05:08.5 --> 00:05:11.5 So now we're seeing in the 2D 70 00:05:11.5 --> 00:05:14.0 where this plane is in the 3D, where we just clicked. 71 00:05:14.0 --> 00:05:18.0 I said earlier there are two points right here that looked like there might be something missing, 72 00:05:18.0 --> 00:05:21.0 and so it's this part right here, now. 73 00:05:21.75 --> 00:05:24.5 Okay, so we're going to look at this one first. 74 00:05:29.0 --> 00:05:32.0 Okay, so that one looks okay, let's go back. 75 00:05:35.5 --> 00:05:37.5 We'll go look at this. 76 00:05:37.5 --> 00:05:42.0 And, it looks like, ah, there we go, this one is going somewhere. 77 00:05:47.0 --> 00:05:53.0 Okay, and that one disappeared, and see how this one now has a rounded edge? 78 00:05:54.0 --> 00:05:58.0 That indicates that it's probably done. 79 00:05:58.0 --> 00:06:01.0 This one down here, however, has a jagged looking edge, still, 80 00:06:01.0 --> 00:06:04.0 so that means there's probably something attached to that. 81 00:06:04.0 --> 00:06:10.0 It's always good to go back and look in the 3D, turn it around a little bit, just to see if you have anything that has a jagged edge. 82 00:06:10.0 --> 00:06:12.0 We could have something missing, 83 00:06:12.0 --> 00:06:16.0 so I think this might be, right here, what we were looking for. 84 00:06:19.0 --> 00:06:21.0 Okay, let me hit shift. 85 00:06:22.0 --> 00:06:24.0 Yup, looks like this right here. 86 00:06:37.0 --> 00:06:40.5 Alright, and it looks like it's gone, 87 00:06:40.6 --> 00:06:44.0 and if I turn this around in the 3D now, 88 00:06:44.0 --> 00:06:47.0 you can see that it looks much smoother now. 89 00:06:47.0 --> 00:06:50.0 The end point right here, and that's what we want it to look like. 90 00:06:50.0 --> 00:06:52.0 So let's hit "Check my work". 91 00:06:53.0 --> 00:06:57.0 And, 99% correct, very good job.