Player Progression in Eyewire

Eyewire is only possible with a great community. You may think that Eyewirers just play cubes. In reality there is so much more! Much of Eyewire consists not of playing cubes but checking them, ensuring that the work of the community is precise and accurate.

The Realm of Scouts and Scythes

These special features of the game are carried out by ranked Eyewire players known as Scouts and Scythes. They are tasked with finding and fixing errors in neurons, known as Flagging and Reaping. Scouts flag cubes and Scythes reap them to remove mergers and extend stuck branches. They also check over each branch before we declare any cell complete. You, too, can be a Scout. Here’s an overview of the qualifications and the progression pipeline:

eyewire, player progression, citizen science, sciart, design, amy sterling, amy robinson sterling, daniela gamba, neurons, scout, scythe, mentor, moderator

There are two additional classes not mentioned above. Moderators welcome new players to Eyewire, serving as ambassadors to Seung Lab. They also drop the hammer in chat, keeping it PG-rated and obliterating trolls with the mighty mute function. Mentors are some of the most important expert tracers who have the ability to jump into other Eyewirers cubes and help in real time. Each promotion comes with an elite badge.

How to be promoted

Your fellow Eyewirers will raise you through the ranks! Three existing ranked players can come together to sponsor a qualified player to a new class. Promos happen weekly after Friday Happy Hour. It helps to be active in chat. To bypass player sponsorship, you can request a promotion every other month during a major competition week.

You can learn more about the promotions here.